Changes in the last few publishes
Current Alpha Version 1.9.9
Jan 11 2010
Development Logs are suspended, as we are making great strides in the programming front, we are doing some amazing things that have never been done with a RPG or with a 2D mmorpg.
Oct 18 2008
- Added Door animations
- Added Door Soundeffects
- Added Better Inn experieces
- Most of the interior rooms in Burg have undergone a facelift
- Fixed some teleporting bugs
- Fixed up Player housing
- Layed the framework for Players building houses on empty plots of land.
- Added A bard NPC teacher in Velprintalar
- Added a Bard Quest Main NPC at the village of Valiance
- Created Horace the twice, giving the player the Elven Nations Quest Series
- Added New layouts to Velprintalar
- Fixed Player Housing Shops
- Fixed the bug with players buying decorations for small houses
- Fixed the Dark screen issue when a player sleeps at the inn
- Fixed the dark screen issue when a player sleeps at their home
- Lowered Monster Hitpoints
- Fixed various conversations that were buggy due to speech bubble code.
April 20th 2008
- New client, vista 64 compatible - Bards are verry buggy
March 6 2008
- Added a new year, the forest city of Yuirwood
- Added 6 maps to Yuirwood forest, and the new elven city
- Added 5 interior rooms to Yuirwood city
- Added quest to journey to the plane of Slideyuir
- Added the Bard Class!
- Added 3 New songs to the BARD class - Song of Healing, Song of Protection, Song of the
titans"
- Added 10 new avatars to each of the Male and Female Bard Profession
- Added Stanza Sheet Music for the Bard, so they can learn their combinations from the songs
- SOngs are played by using the right notes on a stanza
- Added Skill Items, so the player can call up the song menu by clicking on an instrument
or the skill
- Started work on the Yuirwood quest themepark to save the elves
- Added new allignment, used to be GOOD/EVIl changed to more tradtional DND rules
Lawful Good, Chaotic Good, Neutral good, Chaotic Evil, Lawful Evil, Neutral Evil
- Added the Bard profession master to the Void
- Added the Prolog, which on new game, you will read a small bit of history on the game
world
- Added New music to the main theme song, added new songs for the various dungeons
- Added Hitpoint bars to attackable creatures when you are in your attack proximinty
Helps you know, what you can attack and what you cannot attack
- Fixed misc travel and collision detection
- Finnished off all the Specializations! Now its time to implement them in game.
Feb 7th 2008
- Added a new patch file
- Fixed Other players heads not appearing
- Fixed some quest bugs
- Added monster strength
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JAN 3 2008
- Replaced missing sound files in Burg
- Added particle effects system, noticeable on combat teacher, soon will be massive imped
JAN 1 2008
- Added Respawning when a player dies, so you will either at the last inn you visited
or the crystals that you decide to save your progress at. Autosaving stil occurs, these
save points or crystal resurrection points merely autotransport you there if you die.
Dec 31 2007
- Reimplemented the crafting system
- Fixed crafting system bugs
- Increased hitpoints of monsters Level 2 and 3
- Added more hitrate to monsters lvl 2 and 3
- Fixed Banking and Item storage code
- Hosting is now on a dedicated server machine
- Changed the IP address that users connect to the main server with
Dec 23rd 2007
- Fixed Tilemap errors in Velprintalar houses and shops
- Fixed Bartender autoloop problem in the Sweeping Sailor Pub
- Fixed Combat training Teleport bug
- Fixed Unlimited Arrow bug with npcs
- Limited new Arrows to 5, then you cant get more
- Changed Prices on arrows from 50 g an arrow to 5 gold
Dec 16 2007
- Fixed a major Login bug, so you can type single numbers in your
login combination insted of them auto doubleing
- Added some files to help with end client updating to the server
for updates.
Dec 10 2007
- Fixed Crash bug on death
- Autosaveing is stable
- Added a new windowskin
Dec 7 2007
- Moved webpage to new Host http://koarpg.com
- Added New forums
- Added New Image Gallery
- Reworked Webpage
Nov 25 2007
- Created the new area Yuirwood featuring;
A big Worldmap forest West of Velprintalar zone marker
Three connecting forrest trails
The main city (Exterior only)
New Signs that denote the new area west
- Added an NPC to the Velprintalar Inn talking about Yuriwood
- Added Book information to all bookshelves in the game so they
should all tell stories - Report any that don't
- Bookshelves in Melee Guild in velprintalar now gives player
specializations listings (Pikeman, Warrior, Fighter, Ranger)
- Added new NPC dialog to denote the struggles of the Embargo
at the Velprintalar Harbour as well as the storyline of Thay
- Added new NPC dialog to various people on the history of
of the Crushik Valley and Aglarond.
Nov 24 2007
- Finnished the the Szaboli Bordello Themebark
- End of story rewards
- New quests take you into the Crushik Valley to collect Ingredients
- New items from the Mines of Kal'Esthbolas
- Fixed up Bad Switches in the game
- Added new animations and dialog
- Took out neutral allignment GOOD/EVIL only options now
- Added fire to void to make the player choose allignment
Nov 23 2007
- Added three more branches to the Szaboli Bordello Themepark
Including the named NPCS Ziggy, Ultyma, Ghaleon, Chandler
- Different outcomes based on players actions
* Comming soon Allignment based outcomes
- Fixed up animations on the slimes monsters
- Added more variance to monsters on the worldmap
- Tweaked Global Hitpoints for lvl 3 monsters
- Refined Day/Night System
- Added more information to the character generator to make the player aware of ARROW Keys
- Fixed the enterence on Kurtzwellers Create Emporiam
- Tweaked Monsters Hit Rate % accross the board
- Removed the Rogue Teacher in the VOID for now until
the lockpicking mini game is fixed
- We are aware of the lockpicking/Stat Increase crash bug
Nov 19th 2007
-- Fixed Lag on Worldmap
- Added more NPCS and interaction in Sezbolis Bordello
- Cleaned up water animations outside playes field of view
- Added more monsters then just rats everywhere!
- Added 2 new areas outside Velprintalar
- Fixed the Teleport Bug when a player is saving Valiance
- New Build Uploaded
- Added Paypal Promotional campaign
- Fixed Archer Special Attack from crashing the game
- Fixed Some spelling mistakes in Velprintalar and surrounding areas.
- Fixed Archer starting weapon
- Globally tweaked low lvl monsters from being too powerful
- Fixed a players profession from not displaying properly on
a Level up
Nov 17th 2007
- Added the Sezboli Bordello Zone, a Bordello themed zone featuring people from the irc channel #Gamedev on EFNET
- Added more Signposts outside of new and old zones near Velprintalar to help guide players
Nov - 10 2007
- Crafting system is in: Playable profession with 6 sub-professions
cook, armorsmith, weaponsmith, artisan, industrial engineer,
spell component engineer
- Added NPCS to shop to buy components for crafting
- Added a Forger NPC
- Added Male/Female options to the New Crafter Profession
- Fixed Bug with Character Name generator in Login/New Game
- Your login name is always your character name
- 15 new recipies made for Crafters
- Fixed upoun new user generation after the Autosave you go
directly into the game world now
- Added Weblinks to the Starting Welcome in the game
Nov. 5 2007
- Updated Main webpage to explain every profession and their
corosponding specializations
- Added two farming houses outside Velprintalar
- Added a Well zone outside of Velprintalar
- Added a Lighthouse Area outside of Velprintalar Harbour
- Added a few NPCs outside of Velprintalar to fight
- Reworked storyline for the embargo at the Velprintalar harbour
to include the Red Wizards of Thay
- Added a quest at the Ransacked home outside of Velprinter
and added the actual zone itself.
- Fixed Teleport bugs that landed players into the mountains from
exiting certain areas outside Velprintalar
- Added Player Housing Deeds, functional, but not implemented
- Fixed up Map outside the city of Velprintalar, took out some
misc homes and reworked the road leading directly to the harbour.
- Cleaned up some speach bubbles that were not appearing correctly.
- Added sound effects to all skills and Melee Attacks
- Implemented Fogs over the village of valiance
Nov 2 2007
You now have the ability to Open of External Web browsers within
the game
Added Item storage and Gold Depositing
Added a Bank in Velprintalar for all your financial needs
Implemented Player Housing! Players can now Buy property!
Added 3 Tiers of Housing Purchase - Small, Medium, Large Homes
Added a Store to buy furnature for your new home in Velprintalar
The Furnature stores have 2 shopkeepers one for Small and
all size homes, and one for only medium and Large Homes
Organized the Developer Edition of the Editer for added Functions
Updated Main Webpage
Added Service and Supoort Forums Online
Also Renamed alot of content in game to fall more in line with loosely based on the Forgotten Realms game world setting.
Sept 8th 2007
Finnished Trade windows
fixed quest bugs
fixed arrows shot bug
added swords, daggers, axes, and spells animations
fixed damage to npcs
Sept 7 2007
New Interface
Fixed player Chat
Character Generation Menu
Added MAIL
Player grouping
player pvp
player management
quest journal
NPC grouping
Speech Bubbles
Aug 23 2007
Tons of changes, too many to list.. Game is Alpha stable build. Most
crash bugs fixed. Multi equipment slots is buggy for now.
Archery and ranged magic for mages is in
starter quest is in
etc
Oct 10 2006
- Added Expanded Equipment 6 new Slots, 2h weapons, Dual Wielding, Gloves, Feet, Neck Slots
- Added Collision Detection on all art assets
- Added Fishing Code, can Sell Fish for money
oct 6 2006
- Overhalled new Network
- Added new Login Interface and New User Reg.- ixed Typeing stick key bug
- Added the Village of Valiance to the North-West of Captial City of Mir
- Finnised Combat training after new user creation
- Overhauled the skill and spell list
- Added Hot Keys, goto Menu (ESC) STATUS then highlight the skill, spell, Etc and press 1, 2
3 4 5 6 7 8 9 0 each of these can be keyed for a hotkey, so you can use spells on the
screen
- Added Stater Quests in Valiance
- Added Mr. Mos new Battle system
- Added Large Scaled Battlefield where NPC's fight each other
- Added more skills and spells
- Finnished Archery Code and Ranged Combat
- All Guildmasters in Mir can teach you basic skills and spells for your profession
- GuildMasters now direct you to Village of Valiance where your application missions to join guild begin.
- PVP is in and works
- New chat system on f5
- A simple Menu when you free ESC now
- Sneak and Dash re-added
June 3rd 2006
- Fixed The Void - Collision Detection i\
- Added option to get teleported to the captial city of Mir
- Opened up the Mir Eattery
july 5th 2006
- Added new combat system
- New HUD (hold down shift, and arrow keys to move)
- New Menu system hotkey Q
- Added SNEAK, RUN, and other commands to help manage an npc group
June 1st 2006
-Added starter quests for fighter, warrior, ranger, pikeman, gunner, and cleric
professions, found throughout the city of Mir, reachable due North of Burg, through the
caves.
-Fixed Skils transfering over during player creation
-Added Combat Tutorial during the last stage of player creation
-Mir has opened up new shops! Check out weapons, armor, item, scribe, inn,
-Mir welcomes new guildhalls as well, for Clerics, Fighters, Pikeman, Warriors, Rangers.
-New general quests in Mir, explore!
-Fixed Poison bug in Crushik Valley Highlands
-Made Player Creation more user friendly
May 03 2006
-Added starter profession npc trainer's in the captial city of Mir, GuildHalls. Professions that are created thus far are : Fighter, Warrior, Ranger, and Pikeman
April 10 2006
- Added more options to the robot int he newbie starter zone, so people know major
functions like combat infor, and menus.
- Changed the layout of the character selector.. When you talk to the profession
teachers now, they give you pictures next to the option to select it. Try it out!
- Fixed trees and being able to walk under them
- Fixed exp zone outside of burg, no crashes, or loops! Even toned down the poison.
Feb 12 2006
- Opened up Alpha testing, mirrors available!
- Fixed bug in smoke being able to leave the void
- Fixed angel in the void where she wont let you leave unless you picked a name
and starting profession first.
- Added a NPC that gives you the highlights of Burg, and their functions
- Added a newbie Experience area right outside Burg
- Added most of the npcs in crushik village to be killed.
- Added Auto experience when you killed a npc or MOB
- Added background music to Crushik valley World Map
- Added background music in stargazers tower
- added background music in Kingdom of Mir Worldmap
- Added background music in Kingdom of Mir captial city
- Fixed some spelling errors
-
Feb 10 2006
- wrote a proper installshield program to install kingdom of auspiex online
- took away most of the lighting and reflections that amounted to lots of lag
- Fixed goblin error on bridge in the mines of Kal'Alazathor
- Fixed bunnys so they could be killed
- added new monsters
- water fixes
- void reflections fixed
Jan 1 2006
- Added dynamic lightning
- Added mirrors and reflections
- Added Sunlight
- Monsters in Stargazers tower now are Action battle, rather then random encounter
- Boss mob has changed from skeleton to lich
- All buildings in Burg interiors have been redone
- Monsters on Valley of Crushik worldmap have been added
- Crushik village interiors redone
Dec 31 2005
- Added the first few monsters to the mistywoods forrest north of the village of Burg, these monsters are the first showcaseing the new Action Battle system! New screenshots in the screenshots section.
- Be warned KOA goes live for public alpha testing soon!
Dec 30 2005
- Put new version of Kingdom of auspiex online at the bottom of the main page to download, and test for people.. any bugs email.
- Started work on the action battle system, as opposed to the current random encounter system.
This will set the stage for action battle PVP eg. you will fight on the maps.
Nov 18 2005
- Fixed tile map interior in the church in crushik village
- Fixed tiles on the character creation zone
- Added a few more weapons in various chests and shops
Nov 6 2005
- Pick up to 8 different characters for each profession now!
- Choose 4 Male or 4 Female characters for expanded selection.
- Implmented the Kingdom of Mir worldmap
- Added ship code
- Added Customs Office in Mir
Oct 20 2005
- Implemented new script for online play
- Random weather generator
- New turn based combat
- Can now save and load perfectly in all cases
- New server selection from main menu, play in 2 different worlds (servers)
- Automatic bug report sent to server in the event you crash, so we know why.
- Polished off quests
Oct 19th 2005
- Took out dual wielding system for now
- Imped a really nice menu system for in game, stats, equipment, quests
- Adding Toggling your status, eg, afk, battling monsters, busy, etc
- Fixed save/load bug
- Fixed one way doorways
- Fixed up battle background in the mines
- Downgraded the goblin king in mines of Kal'thosala
Oct 17 2005
- Fixed Mines of Kal'Altholesa a level 5+ dungeon and quest.
- Fixes in Burg Interiors
- Elmination of more of Burg events to speed up load time
- Elimination of the save bug (note: when useing this version you
must make new save files, old ones will crash)
- Burg city square tile fixed up
- Minor Exterior collision fixes in Burg
- Fixes to the StarGazers Tower (level 5+ Dungeon and Quest)
Oct 16th 2005
- Updated expanded chat code
- Dual wield code (wield 2 weapons, or 2 shields)
- Various bug fixes
- Added gold display
- Added skills given by char gen npcs which sets the stage for profession guildhall's teaching
Oct 15h 2005
- Put in 2 quests
- Took out alot of npcs from Burg to speed up game play
- Fixed longon details
- Added continue button
- Added misc music changes and audio fixes.
*October 16th 2005 is when development logs offically started. The project itselfs was first started Sept 14th 2005


